LUC16 - Lectora User Conference 2016
The Lectora experts are in the house! Make the most of your trip to Fort Lauderdale for the 2016 Lectora User Conference by signing up for one of these great training classes before the conference. You’ll learn development secrets straight from the Lectora training team.
This class goes above and beyond the basic uses of Lectora, focusing primarily on the use of variables and conditional actions within a title. In this course, you’ll learn how to take your Lectora knowledge to the next level. You’ll use variables to track user interactivity, display both generic and user information, and conditionally branch within a title. Finally, you’ll learn how to publish a title to AICC/SCORM, for use within a learning management system. (Before taking this course, you should be comfortable with creating a course structure, adding content to a title, creating buttons, and have an overall understanding of Lectora’s book metaphor, inheritance, and modes. These concepts are covered in the Lectora Fundamentals training.)
Lectora Extreme/Games
This class focuses on advanced uses of objects, variables, and conditional action groups to create sophisticated eLearning content and games. You will learn how to build on existing knowledge and experience and combine seemingly unrelated functionality in advanced ways, including:
Using user-defined variables and random value variables to create complex conditional actions
Creating action groups to perform multiple actions and repetitive sequences needed for gaming logic
Using non-typical combinations of tests and questions to create instructional review games
Before taking the Lectora Extreme/Games course, you should have a solid understanding of:
Actions (e.g., triggers, actions, sequencing, delays)
Questions (e.g., choices, properties, point values, feedback)
Tests (e.g., test properties, behavior, results)
…and some experience with User-defined Variables and conditional actions.
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